Starcraft 2 Coop Campaign Mod
As of the latest expansion there are coop missions that can be completed with friends. The missions range in difficulty and characters that you can choose. They are designed to be completed with a friend. It is called "Allied Commander" mode. There is a much longer blog post from the Blizzard website, and you can check out the preview video here.
starcraft 2 coop campaign mod
This question is old, but in the arcade, you can maps for all 3 of the of the base games. The maps were made by RaegLordDZ and allow for not only 2 player, but also 3 player campaigns, as well as adding a ton of new content. (for example, in HotS there are now 3 strains for each evolution, and players can individually pick which one they want)
We have recreated Starcraft and Starcraft:Broodwar Campaigns in a 2 player cooperative style, AI have been given a harder difficulty to compensate for two players. Download Separate campaigns individually from the addon's page, Download all of the maps in a single download or just starcraft or broodwar on the downloads page. Enjoy! Tested and working with HD Remastered version of Starcraft.
We wanted Starcraft to be cooperative from the moment we found out we could gain access to the campaign maps, since then we have been working to achieve a full on cooperative experience. Every single mission from start to end is cooperative, even if you lose all of your unit's the other player still has a chance to get victory for the both of you though unlikely. In a very few select missions you will have to work hard to work together as you start off with bases on opposite sides of the map, these can be very challenging but extremely rewarding as you get the sense of saving your friend from their demise.
We wanted dynamic game play for each and every level, keeping in mind that each level is cooperative and thus every level will be dynamic depending on who you are playing with for example playing Starcraft with your dog will be much harder than playing Starcraft with your friend. In a few missions there is some dynamic events that may occur, for example in Protoss Broodwar mission 8 overlords will spawn units when they go to attack the temple, each time you play the mission regardless of who you are playing with the mission will play out differently as the AI is not scripted to move in and drop things automatically but by chance this means it will give you a dynamic outcome rather than the exact same thing each time, now thats probably going into a bit too much detail on the dynamic elements but just for the sake of it just know its going to be different each time you play.
We believed that the stock AI difficulty was beyond too easy especially with two players, we have increased the difficulty in each and every map so they are all nice and challenging. Once we have completed every campaign mission we have also released a second version of all the maps with full insane AI for those who want the ultimate challenge and an EZY Mode for those starting out for the first time with StarCraft that is slightly harder than default.
Various levels have been given improved AI scripting as a result of either bugs or difficulty, for example Original Terran 3 has been given above and beyond the default scripting to the point its almost insane compared the original solo campaign mission, in this map a lot more units will attack from the start to the end, each wave has been designed to attack the right place at the right time and in the end, if you haven't seen it from our youtube videos i wont wreck it for you but things get extremely overwhelming much like an Archon the Zerg will overpower you and push you back, if your defenses aren't up to scratch they will wipe you out.
An overview of all that we have done for the mod, listing key features that have made the cooperative experience an enjoyable one.Cooperative
Fully Scripted Dialogue
AI Scripting improved
Shared units 50/50 for non base missions
Starcraft Co Op mod preview!
Starcraft Cooperative CampaignCooperativeWe wanted Starcraft to be cooperative from the moment we found out we could gain access to the campaign maps, since then we have been working to achieve a full on cooperative experience. Every single mission from start to end is cooperative, even if you lose all of your unit's the other player still has a chance to get victory for the both of you though unlikely. In a very few select missions you will have to work hard to work together as you start off with bases on opposite sides of the map, these can be very challenging but extremely rewarding as you get the sense of saving your friend from their demise.
We believed that the stock AI difficulty was beyond too easy especially with two players, we have increased the difficulty in each and every map so they are all nice and challenging. Once we have completed every campaign mission we will release a second version of all the maps with full insane AI for those who want the ultimate challenge.
Well, the description does tell that they add more difficulty to the missions, removing the "tutorial" part of the campaign to allow a greater PvE challenge.If you want there is an easier version provided by the modders.
This mod is utter unplayable trash especially the first missions of each campaign. I'd really like to see someone play Terran Mission 5, Revolution, in any kind of easy capacity. The purpose of the campaign is to bring in newbies and teach them the game slowly. The computer has siege tanks and is set to insane difficulty, while you are stuck with marines and dropships. When you're sending in waves of marines and dropships and your supply is maxed at 200 and you still aren't taking the base, you know that you messed up with the difficulty in this mission. Nobody cares about co-op except to try to bring their friends into Starcraft, and this mod fails miserably at that.
You are doing nothing but turning people off from the game and thinking starcraft is too hard. You ****** off my friend I was trying to get into the game and he won't play it anymore, because even I can't beat these missions, so he thinks he's sunk.
Please delete this mod, as someone else mentioned below, now someone who would have done it right assumes this one is good without playing it and now this is all we're going to get as far as starcraft co-op is concerned. The base layouts and how the 2 player mode is handled is genius and could be taken for another mod, but the difficulty here is an utter joke ESPECIALLY for the first missions of each campaign and ESPECIALLY for new players.
While the campaign missions do follow the single player versions quite closely, I find that a lot of missions are near impossible when the AI starts with +1 and +2 weapons/armor right from the get go, on top of 40k minerals/gas.When casually playing along with a friend, missions become tedious, if not impossible to do without modding the files and correcting the upgrades states.
During this quarantine period my friends and I were messing around in the arcade and found a 3 player version of both the Wings of Liberty and Heart of the Swarm campaigns. Not only have the maps been altered and the difficulty adjusted, but there are plenty of new upgrades, research options, mutations, etc.
Co-op in Starcraft II is divided into two modes: Multiplayer "comp stomp" against A.I. bots, and the Co-Op Missions. As of November 14, 2017, all of the co-op can be played for free without purchasing any of the campaigns, with one caveat (noted below) for the Co-Op Missions.
Co-Op Missions: Up to two players, online, can team up to take on special co-op missions. These missions differ from the usual base-building and squadron combat in the main campaign and multiplayer modes. Prior to starting a co-op missions, each player selects a commander to use. Each commander has unique abilities and particular units to which they have access. As you play matches, the commanders gain levels, providing access to new units and abilities. Now that Starcraft II is free-to-play, all players will have access to Raynor, Kerrigan, and Artanis, and be able to level them to the max level of 15. Players will have access to all the other Co-Op Commanders, too, but those commanders are capped at level 5. Commanders can be unlocked individually for $5 each.
Starcraft II takes place four years after the events of StarCraft: Brood War. There are three campaigns total you can play through that are focused on each of the three playable races: terran (Wings of Liberty, free), zerg (Heart of the Swarm), and protoss (Legacy of the Void).